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	<title>Fate Gardens Flowers and Trees</title>
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	<link>http://fategardens.net</link>
	<description>Virtual Business in a Virtual World</description>
	<pubDate>Mon, 10 Nov 2008 22:21:11 +0000</pubDate>
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		<title>Virtual Seasons</title>
		<link>http://fategardens.net/2008/11/virtual-seasons/</link>
		<comments>http://fategardens.net/2008/11/virtual-seasons/#comments</comments>
		<pubDate>Mon, 10 Nov 2008 22:18:01 +0000</pubDate>
		<dc:creator>Khamon Fate</dc:creator>
		
		<category><![CDATA[Virtual Nature]]></category>

		<guid isPermaLink="false">http://fategardens.net/?p=132</guid>
		<description><![CDATA[This article is reprinted from my Virtual Nature blog on September 11, 2006.
The most often requested feature I recieve is to code automated seasonal changes into Fate Gardens plants. Landscapers want trees that grow, through a lifespan, quickly in the highly accellerated time sense of a virtual world, while displaying arbitrary seasonal changes. There are [...]]]></description>
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		</item>
		<item>
		<title>Openspace Redux</title>
		<link>http://fategardens.net/2008/11/openspace-redux/</link>
		<comments>http://fategardens.net/2008/11/openspace-redux/#comments</comments>
		<pubDate>Mon, 03 Nov 2008 03:21:42 +0000</pubDate>
		<dc:creator>Khamon Fate</dc:creator>
		
		<category><![CDATA[Ruminations]]></category>

		<guid isPermaLink="false">http://fategardens.net/?p=121</guid>
		<description><![CDATA[One week ago, LL announced a price increase for openspace sims based on them &#8220;being rented out to residents looking for a place to live&#8230;they were never intended for that level of load this is causing problems.&#8221;   The problems are indefinable to the extent that Jack Linden admitted in his Thursday office hour &#8220;With [...]]]></description>
		<wfw:commentRss>http://fategardens.net/2008/11/openspace-redux/feed/</wfw:commentRss>
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		<item>
		<title>Tintable Fountains</title>
		<link>http://fategardens.net/2008/10/tintable-fountains/</link>
		<comments>http://fategardens.net/2008/10/tintable-fountains/#comments</comments>
		<pubDate>Wed, 29 Oct 2008 00:53:43 +0000</pubDate>
		<dc:creator>Khamon Fate</dc:creator>
		
		<category><![CDATA[Products]]></category>

		<guid isPermaLink="false">http://fategardens.net/?p=112</guid>
		<description><![CDATA[After filling several recent colouring requests for my Stone and Chrome Fountains, I&#8217;ve worked the tinting script into them.  The difference between them is that the stone is tinted in the Stone Fountain but the water colour is changed in the Chrome Fountain.  This is by design because it&#8217;s what every customer request [...]]]></description>
		<wfw:commentRss>http://fategardens.net/2008/10/tintable-fountains/feed/</wfw:commentRss>
		</item>
		<item>
		<title>Virtual Fire</title>
		<link>http://fategardens.net/2008/10/virtual-fire/</link>
		<comments>http://fategardens.net/2008/10/virtual-fire/#comments</comments>
		<pubDate>Sat, 25 Oct 2008 16:06:23 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
		<category><![CDATA[Particles]]></category>

		<category><![CDATA[Virtual Nature]]></category>

		<guid isPermaLink="false">http://fategardens.net/?p=60</guid>
		<description><![CDATA[This article is reprinted from my Virtual Nature blog on September 20, 2006.  Added text is italicized.
Fire is a necessary element to our real lives and utterly destructive when uncontrolled.  We represent flame in virtual worlds for the sole purpose of seeing it as we cannot feel or use its heat.  This [...]]]></description>
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		</item>
		<item>
		<title>The SL Botanical Gardens</title>
		<link>http://fategardens.net/2008/10/the-botanical-gardens/</link>
		<comments>http://fategardens.net/2008/10/the-botanical-gardens/#comments</comments>
		<pubDate>Fri, 24 Oct 2008 19:25:07 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
		<category><![CDATA[Gardens]]></category>

		<guid isPermaLink="false">http://fategardens.net/?p=53</guid>
		<description><![CDATA[Isablan Neva tends a lovely, sim-wide collection of virtual flora on her Botanical Gardens estate.  Her efforts of combining the work of dozens of creators into stunning, private areas are well spent.  The effect of wandering through the labyrinth of paths, from one venue to another, is magical and fun.  This is [...]]]></description>
		<wfw:commentRss>http://fategardens.net/2008/10/the-botanical-gardens/feed/</wfw:commentRss>
		</item>
		<item>
		<title>Monkeh Visit</title>
		<link>http://fategardens.net/2008/10/monkeh-visit/</link>
		<comments>http://fategardens.net/2008/10/monkeh-visit/#comments</comments>
		<pubDate>Fri, 24 Oct 2008 03:02:57 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
		<category><![CDATA[Ruminations]]></category>

		<guid isPermaLink="false">http://fategardens.net/?p=24</guid>
		<description><![CDATA[Brad Lupis came to visit me in the new Fate Gardens sim this evening.  He&#8217;d not logging in for a year!  That&#8217;s just unimaginable to me as the longest I&#8217;ve ever not logged into Second Life was a couple of months.  Brad was an original Slate Land Holding agent among the crew that bought, rebought, [...]]]></description>
		<wfw:commentRss>http://fategardens.net/2008/10/monkeh-visit/feed/</wfw:commentRss>
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		<item>
		<title>Moving to an Openspace</title>
		<link>http://fategardens.net/2008/10/moving-to-an-openspace/</link>
		<comments>http://fategardens.net/2008/10/moving-to-an-openspace/#comments</comments>
		<pubDate>Wed, 15 Oct 2008 21:27:52 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
		<category><![CDATA[Ruminations]]></category>

		<guid isPermaLink="false">http://fategardens.net/?p=15</guid>
		<description><![CDATA[Moving Fate Gardens to an openspace sim affords me the luxury of estate tools so that I can declare a covenant, work with ground textures, manage the script load, and restart the sim when necessary.  The Fairchangs are willing to trust me with these tools as they&#8217;ve known me for nearly five-years, met me in [...]]]></description>
		<wfw:commentRss>http://fategardens.net/2008/10/moving-to-an-openspace/feed/</wfw:commentRss>
		</item>
		<item>
		<title>Producing Tree Textures</title>
		<link>http://fategardens.net/2008/10/producing-tree-textures/</link>
		<comments>http://fategardens.net/2008/10/producing-tree-textures/#comments</comments>
		<pubDate>Wed, 15 Oct 2008 19:47:03 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
		<category><![CDATA[Textures]]></category>

		<category><![CDATA[Trees]]></category>

		<guid isPermaLink="false">http://fategardens.net/?p=9</guid>
		<description><![CDATA[Fate Gardens&#8217; tree textures are built in Bryce where hundreds of prims can be used to render the images.  The software can also be used to add decoration and lighting before snapping an image and rendering a black and white alpha mask.  One trick to the mask is setting all of the materials on the [...]]]></description>
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