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	<title>Comments for Fate Gardens Flowers and Trees</title>
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	<link>http://fategardens.net</link>
	<description>Virtual Business in a Virtual World</description>
	<pubDate>Wed, 07 Jan 2009 12:53:13 +0000</pubDate>
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		<title>Comment on Virtual Fire by winiboda pornok</title>
		<link>http://fategardens.net/2008/10/virtual-fire/#comment-15</link>
		<dc:creator>winiboda pornok</dc:creator>
		<pubDate>Tue, 23 Dec 2008 16:38:41 +0000</pubDate>
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		<description>recognition you barest much for the news provided on the milieu. will govern any questions to ask admin soap.</description>
		<content:encoded><![CDATA[<p>recognition you barest much for the news provided on the milieu. will govern any questions to ask admin soap.</p>
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		<title>Comment on Virtual Fire by Khamon Fate</title>
		<link>http://fategardens.net/2008/10/virtual-fire/#comment-5</link>
		<dc:creator>Khamon Fate</dc:creator>
		<pubDate>Sat, 25 Oct 2008 17:11:12 +0000</pubDate>
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		<description>This comment was originally posted by Khamon Fate:

I'm inclined to agree. It follows the same logic as designing architecture to serve the needs of avatars rather than realistic humans.

It is the case, however, that textures already being used in a build can often by stretched and colours to simulate things such as bark, flowing water, lava, melting wax et cetera. Designers too often fail to experiment with texture reuse and instead just slap another large download on us.</description>
		<content:encoded><![CDATA[<p>This comment was originally posted by Khamon Fate:</p>
<p>I&#8217;m inclined to agree. It follows the same logic as designing architecture to serve the needs of avatars rather than realistic humans.</p>
<p>It is the case, however, that textures already being used in a build can often by stretched and colours to simulate things such as bark, flowing water, lava, melting wax et cetera. Designers too often fail to experiment with texture reuse and instead just slap another large download on us.</p>
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		<title>Comment on Virtual Fire by Khamon Fate</title>
		<link>http://fategardens.net/2008/10/virtual-fire/#comment-4</link>
		<dc:creator>Khamon Fate</dc:creator>
		<pubDate>Sat, 25 Oct 2008 17:10:47 +0000</pubDate>
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		<description>This comment was originally posted by Prokofy Neva:

I've come to hate fire prims, the prims with fire pictures taken from RL pasted on them, to simulate flames. There are griefers that massivey shoot them out of guns all over sims, where they hang for weeks on the parcels of no-shows.

I'm leaning more toward liking particle fires more these days. To me, particles, by their nature, are of the world, are of the simulated synthetic world and therefore "feel natural" and "are in harmony" with this synthetic nature, odd as that may sound. Pictures carted from RL, with its different physics and values, and pasted into SL, always feel fake to me.</description>
		<content:encoded><![CDATA[<p>This comment was originally posted by Prokofy Neva:</p>
<p>I&#8217;ve come to hate fire prims, the prims with fire pictures taken from RL pasted on them, to simulate flames. There are griefers that massivey shoot them out of guns all over sims, where they hang for weeks on the parcels of no-shows.</p>
<p>I&#8217;m leaning more toward liking particle fires more these days. To me, particles, by their nature, are of the world, are of the simulated synthetic world and therefore &#8220;feel natural&#8221; and &#8220;are in harmony&#8221; with this synthetic nature, odd as that may sound. Pictures carted from RL, with its different physics and values, and pasted into SL, always feel fake to me.</p>
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